Your Name and Title:
Dan Norton, Chief Creative Officer
School, Library, or Organization Name:
Filament Games, LLC
Co-Presenter Name(s):
Country from Which You Will Present:
USA
Language in Which You Will Present:
English
Target Audience (such as primary school teachers, high school administrators, students, etc.): Administrators, Teachers, Curriculum Designers and Developers
Short Session Description (one line):
Dan Norton will discuss from a design perspective the advantages and disadvantages of using games as a learning tool for use as a globally deployed educational tool.
Full Session Description (one paragraph minimum):
Games as digital tools for learning is not a new phenomenon, but they have experienced a resurgence in the last decade. Their rise as increasingly important educational tools has matched the increase in distribution methods.
Dan Norton is a learning game designer and founding partner of a design and development shop that focuses exclusively on learning game production. He'll discuss from a design-centric point of view the advantages and disadvantages of games as a learning-objectives based digital medium, with a focus on barriers and opportunities for global dissemination.
Websites / URLs Associated with Your Session:
Replies
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