Your Name and Title:

Dan Norton, Chief Creative Officer


School, Library, or Organization Name:

Filament Games, LLC


Co-Presenter Name(s):


Country from Which You Will Present:

USA


Language in Which You Will Present:

English


Target Audience (such as primary school teachers, high school administrators, students, etc.): Administrators, Teachers, Curriculum Designers and Developers


Short Session Description (one line):

Dan Norton will discuss from a design perspective the advantages and disadvantages of using games as a learning tool for use as a globally deployed educational tool.


Full Session Description (one paragraph minimum):

Games as digital tools for learning is not a new phenomenon, but they have experienced a resurgence in the last decade. Their rise as increasingly important educational tools has matched the increase in distribution methods.

Dan Norton is a learning game designer and founding partner of a design and development shop that focuses exclusively on learning game production. He'll discuss from a design-centric point of view the advantages and disadvantages of games as a learning-objectives based digital medium, with a focus on barriers and opportunities for global dissemination.


Websites / URLs Associated with Your Session:

http://www.filamentgames.com

You need to be a member of Actionable Innovations Global to add comments!

Join Actionable Innovations Global

Votes: 0
Email me when people reply –

Replies

  • Co-Chair

    Did you turn in the additional required materials for this GETideas strand to EdSurge? I do not see them in the online folder we are keeping these items. If not, please turn them ASAP, no later than 9 AM CST on Sunday, November 4th. 

This reply was deleted.