Your Name and Title: Tom R. Chambers, Teacher - Technology Applications (Retired)

School or Organization Name: Raul Yzaguirre School for Success

Co-Presenter Name(s): None

Area of the World from Which You Will Present: Houston, Texas, USA

Language in Which You Will Present: English

Target Audience(s): Teachers/Principals/Curriculum Developers

Short Session Description (one line):

Motivate, Engage, and Empower Through Knowledge Visualization

Full Session Description (as long as you would like):

In order to generate interest and defuse perceived difficulty in an assignment, knowledge visualization can be pursued to motivate, engage, and empower the student for maximization of cognitive learning in the classroom. The utilization of computer graphic arts software to generate digital art - a tangible product (byproduct) of the creative process - supports the cognitive aspects of the information searched/researched and its understanding. The creation of art - the making of something that comes from “within”- has always been a boon for the psyche, a gratifying experience that adds to self-esteem, and provides relevance. This creative experience is surround and exciting, which leads to greater motivation for a maximized understanding and retention of content. There is a phrase for this action - moving STEM (Science, Technology, Engineering, Mathematics) towards STEAM (STEM with an Arts component). To combine the Arts with STEM is to motivate, engage, and empower.

ETC. (See file)


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